• Korea, Republic of

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Virtual reality Engineering & Materials Science
Emotion Recognition Mathematics
Binary images Engineering & Materials Science
Multilayer neural networks Engineering & Materials Science
Singular value decomposition Engineering & Materials Science
Image Sequence Mathematics
Virtual Reality Mathematics
dance Social Sciences

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Research Output 2004 2017

  • 3 Conference contribution
  • 1 Article

Content Concept for VR-based Interactive Korean Traditional Dance ExperienZone (IKTDEZ)

Kim, U. & Shin, K., 2017 Dec 19, Proceedings - 2017 International Conference on Culture and Computing, Culture and Computing 2017. Institute of Electrical and Electronics Engineers Inc., Vol. 2017-December. p. 118-122 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

dance
Virtual reality
cultural heritage
virtual reality
Students
2 Citations (Scopus)

An analysis methodology on emotion of Korean traditional dance using a virtual reality system

Lee, M. H., Kim, U. & Park, J-I., 2011 Dec 1, Proceedings - 2011 2nd International Conference on Culture and Computing, Culture and Computing 2011. p. 149-150 2 p. 6103234. (Proceedings - 2011 2nd International Conference on Culture and Computing, Culture and Computing 2011).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Virtual Reality
Virtual reality
Methodology
Feature extraction
Experiments

Emotional expression of korean dance assisted by a virtual environment system

Uhm, T., Park, H., Lee, M. H., Kim, U. & Park, J-I., 2010 Jan 1, Cultural Computing - 2nd IFIP TC 14 Entertainment Computing Symposium, ECS 2010 Held as a Part of WCC 2010, Proceedings. Nakatsu, R., Codognet, P., Naghdy, F., Tosa, N. & Wong, K. W. (eds.). Springer New York LLC, p. 208-213 6 p. (IFIP Advances in Information and Communication Technology; vol. 333).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Virtual reality
Chemical analysis
Emotion
Virtual environments
Dance